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You have a computer game, and you want to sell it worldwide.
Aside from the developed countries, many other markets of
promising size and potential exist, albeit with high piracy rates.
Is there really a viable business opportunity here?
You bet there is! And its an opportunity that you shouldnt
miss, because, if multimedia software follows the pattern set
by business software, you can ultimately expect more than
50% of your revenue to come from overseas sales.
How do you tackle this challenge and minimize the pain of trial
and error? What are the most common mistakes and pitfalls?
Well base our answers to these questions on the Russian
market, which is, in a sense, highly typical.
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